![]() The Pitch mode is not musically intelligent, and the ability to quantize the pitch to scales can encourage a lot of musical happy accidents. Currently, the only options are to rotate clockwise, counterclockwise, and random. Looking at Sound Particles’ suite of plug-ins, it appears they have some interesting panning solutions, and I would love some of those features to be implemented in the panning of the Grains in Density. Placing the input signal at nil while employing rotational panning of the grains as a rotary speaker emulation felt super convincing. When pushed further, it becomes very experimental, with drastic pitch changes that can fill the entire frequency spectrum. It can create a lot of believable voices from a single input. Used subtly, Density can achieve a thickening/chorus-y vibe. The most successes I’ve had with this plug-in were on vocals, strings, and synthesizers. ![]() Density can be operated in multiple formats from mono and stereo to 5.1, 7.1, binaural, and Dolby Atmos. The plug-in also features a clickless/no glitch bypass and a randomization feature (if you are feeling lucky). Pitch mode expands the controls even further by allowing setting of intervals for up to eight slots (each containing Pitch, Voices Nr., and Gain, plus mute and solo functionality). ![]() Users also have control over the direction of the grain’s movement in the Top View. ![]() There is also a virtual joystick-like XY pad that can be set to control two parameters. This mode also introduces the Top View, which provides a bird’s eye look at the grains in the soundfield. (number), Voice Speed, Grain Size, Grain Type (either forward or reverse), Dynamic Range, and the grain’s Position Divergence. Detune mode gives dramatically more options with controls over the Voices Nr. All added voices are dispersed evenly in the soundfield. Basic mode functions in either Small or Large Ensembles, with a Detune knob, plus a button to add a voice(s) an octave below. In Density, there are three different modes: Basic, Detune, and Pitch, with increasingly more controls, respectively. Ableton Live’s Warp and Celemony Melodyne’s pitch correction tools are examples that are possible because of granulation. “Granular” is a broad term for many different processes used in many DAWs, synths, DSP, and even dedicated hardware instruments. It manipulates the audio through granular synthesis, a concept similar to sampling, but works on a microsound timescale (between 1-100 ms). Their new plug-in, Density, creates multiple sounds based on the input signal. Assuming the medium as a whole to be at rest, sound particles are imagined to vibrate about fixed points.Sound Particles is a software company based in Portugal, and is most known for the immersive audio software aptly named Sound Particles 2. They exist in the mind’s eye to enable this movement to be visualized and described quantitatively. Sound particles are, then, indefinitely small (small compared to the wavelength of sound) so that their movement truly represents the movement of the medium in their locality. Sound particles are not molecules in the physical or chemical sense they do not have defined physical or chemical properties or the temperature-dependent kinetic behavior of ordinary molecules. In the context of particle displacement and velocity, a sound particle is an imaginary infinitesimal volume of a medium that shares the movement of the medium in response to the presence of sound at a specified point or in a specified region. Not to be confused with the phonon, a quantum quasiparticle used to describe very high frequency vibrations.
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